![the choice despotism 3k the choice despotism 3k](https://cdn.pcgame.com/gen_screenshots/pcg/82871/screenshots/large/5-1920x1080.jpg)
For each day, there are 5 cycles that occur every 20 seconds. If you run out of power, your primary resource, you lose and have to begin your campaign of dominating humans again.Įach run starts on day 1, with the ultimate objective to reach day 25 (30+ on the 2nd campaign). Despotism channels a lot of ideas from the rogue-like genre, with intense, challenging gameplay and little room for error. Each run you attempt has no checkpoints or saves. There are two campaigns, the second of which is locked initially until you complete the first. It was a sad end to a despot that had so much maniacal potential. Sadly though, this idea consistently maddened me, destroyed my most productive runs and in the end turned me off the game completely. The idea was clearly to add variety to its singular mode offering. Which made it all the more disappointing that Despotism 3k relies so heavily on RNG and randomly generated events that can ruin your campaign run in an instant. Despotism’s humour also elevates its moment-to-moment gameplay with that kind of “WTF” hilarity that has you wanting to see what other humorous text dialogue it has up its mechanical sleeve. It’s core concept of managing weak and energy-limited humans is enjoyable and tense in full-flow. Despotism 3k is a 2D resource management game with a strong emphasis on managing increasingly competing demands with limited resources (read: puny humans).